Elemental Affinity – This is the first talent you’ll be needing to gain an early game advantage with Flesh Sacrifice.
Take note that the damage of Corpse Explosion scales with intelligence and warfare. You’ll be needing a corpse to consume though in order for you to use this skill.
Corpse Explosion – Deals massive damage.
Use it on your character or on summoned creature.
Peace of Mind – This is great general buff.
Uncanny Evasion – This skill can save you from difficult position, like being surrounded by enemies.
Nether Swap – For tactically switching characters (including yourself) and corpses to your advantage.
Teleportation – For tactically placing enemies and allies to your advantage.
You can also use this to deal damage on decaying enemy.
Restoration – The most convenient skill for healing.
Armour of Frost – For replenishing magic armour and removing certain statuses.
This skill works great against enemy archers.
Deflective Barrier – Since we mentioned that this build requires shield.
Bouncing Shield – A great skill that doesn’t rely on attributes but on your shield’s physical armor.
The skill cost a lot of source point though, so you make sure to use it wisely. It lets you summon multiple totems that strike enemies in its range.
Totems of the Necromancer – Your ultimate summoning skill is under the necromancer ability.
Bone Cage – Consume dead bodies around for tremendous amount of armor.
It’s an area of effect skill in a from of infecting a nearby character.
Infect – It’s like a more damaging version of Mosquito Swarm without the healing and cost more AP.
Useful when you’re being focused fired on.
Shackles of Pain – Make your target receive the damage that you get.
This serves as your primary source of blood when there’s no available around.
Raining Blood – You’ll be needing a lot of blood for this build.
Be warned that the skill has limited range. This prevents them from healing and takes damage instead.
Decaying Touch – Can deal good damage but what makes this skill special is that it sets your target to decay status.
Don’t forget that this skill only works when there’s a blood to consume in the ground. Blood Sucker can also damage enemies by combining it with Decaying Touch.
Blood Sucker – This is your main healing skill.
It deals damage, restore vitality, can set bleeding, and has average cooldown.
Mosquito Swarm – The bread and butter offensive skill.
But the main purpose of this skill is to have your character and incarnate get the same healing and armour restoration.
Soul Mate – Can remove certain negative status.
Dominate Mind – Use it to take control of an enemy, giving your side the advantage of numbers.
Power Infusion – Grants whirlwind and rush to your incarnate, as well as physical armor.
Farsight Infusion – Grants range attack skills to your incarnate, as well as magic armor.
One convenient tip: place it on a high ground. It shoots enemies and can have elemental properties depending on where you placed it.
Elemental Totem – You can place it together with a summoned creature at the same time.
Conjure Incarnate can be customized with different infusions or different elements. This is the only summon you’ll ever need since you can only have 1 summoned creature at a time.
Conjure Incarnate – The primary skill for this build.
Hydrosophist – For prerequisite of your blood skills and also for increasing the effectiveness of your healing spells.
Pyrokinetic – You need a single point for Peace of Mind, and Corpse Explosion.
Aerotheurge – Place 2 points on Aerothurge for learning Teleportation, Nether Swap, and Uncanny Evasion.
You can add more points to this ability if you prefer more life steal.
Necromancer – Most of your offensive skills will come from necromancer.
That’s because the offensive skills that this build deals is physical which warfare can increase.
Warfare – You will wonder why I placed warfare on a mage build.
This is the only way to increase the damage of your summoned companions.
Summoning – The primary combat ability that you should max first.
Memory – You’ll be needing a higher amount of points here since the build needs a lot of skills to memorize.
Constitution – Don’t forget to put some points here for better survivability.
Intelligence – Necromancer skills that deal damage receives bonus from intelligence.